Six crank laser musket.

Defiant sounds good since a laser musket only fires one shot, but I hear it's broken and doesn't increase damage at all like it should. ... its good for a while. think of the cranks up to six cranks. its basically your best laser sniper rifle though each crank takes a 1 ammo so six cranks is six ammo. although not laser the gauss rifle is best.

Six crank laser musket. Things To Know About Six crank laser musket.

Put the six crank in, get all the sneaky perks, except for sandman because that only works on silenced weapons. With a sneak attack critical that laser musket will do 6853 points of damage, which is enough to one shot a mirelurk queen. The Laser Musket is a makeshift weapon consisting of Laser Rifle parts and focusing lenses on top of a musket frame, with a crank capacitor on its back. The crank is used to prime the capacitor, [Pub 1] consuming Fusion Cells in the process. With additional mods, the crank capacity can be increased, at the expense of reload time and ammo ... The Laser Musket was a gun I overlooked during previous playthroughs, on account of the whole needing to reload to charge the damned thing. Then I realized each subsequent crank increases the damage output considerably. Now it has a permanent spot in my inventory because it's one of the best energy weapons in the entire game.I haven't used any mods, so wouldn't be able to say if that approach will work, but the prototype gauss works exactly like a laser musket, so if the instigating effect gives full 2x DMG with a six-crank laser musket, it'll probably work with the prototype gauss rifle.

A 2 shot variant of either one only adds the uncranked/uncharged and unmodified damage for the second shot so usually the Gauss ends up stronger. A 2 shot six-crank only adds a single crank on the second shot. Adding a fully charged Gauss shot and an uncharged Gauss shot is more damage than a six-crank Musket adding a second shot at one crank. It would depend on how Two Shot works for a laser musket; it usually adds the base damage again, but the laser musket is kind of unusual in that regard. Without testing, I couldn't really say whether it's going to add the base of 1 crank or the base for however many cranks you've got (one would be kind of crappy, while getting the full six on a ... EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

That damage is basically x4 when max cranked. Each time you crank your weapon, it becomes x times more powerful. So if you crank the 2 crank twice, then it'll do 32x 2 damage. If you crank the 4 crank one 4 times, it'll do 32 x 4 damage. You can get up to a 6 crank musket. They're awesome sniper type weapons.

The AER9 laser gun[1] is a weapon in Fallout 4. Variants include the laser pistol and laser rifle. The AER9 features a titanium housed crystal array which proved to withstand long years of exposure to the elements much better than the gold alloy housing of the later models. As a result, the crystal arrays stayed focused within operating parameters, …Basically you just need Rifleman, Bloody Mess, Quick Hands, and Science in case you wish to modify it’s bracketed slots. 4. Silberzahntiger. • 6 yr. ago. Better Criticals might be nice as well. Not sure if all 6 shots get the crit bonus but its more dmg in any case. 1. I have a Tactical Six-Crank right now (which is just the four-crank from ...I recently became attached to the laser musket because I felt like RPing the Sole Survivor we see in the trailers, leather armor, vault suit, the… But in reality, the best way to optimize a 6 crank laser musket's use (especially a high damage 2-shot version) is engaging enemies in VATS; when you crank it all the way and go to VATS it will only use 2 of the six charges per shot, meaning you get 3 shots before having to crank it again; this is particularly handy when you're sniping at mid ... Just about every component in a laser printer can cause streaks in its output. Some streaks are black, some are blurry and others come in the form of faded areas. While there are m...

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A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …The six crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 3 of the Science! perk to craft. The six crank capacitor raises the crank reload maximum of a laser musket to six. Found in the Castle armory.Laser musket capacity is 10x as much. Does 4 damage per crank. Use new voltaic pile ammo. 1 fusion cell makes 20 piles. Long Version. This is a simple attempt to make the laser musket a bit more useful and interesting than it is in the vanilla game. The base laser musket will now hold 20 cranks (gaining 10 more with each new receiver) and crank ...Boards. Fallout 4. How to calculate Six-Crank Laser Musket Damage? kingsiv 8 years ago #1. 80 base damage. 80 x 6 = 480 (+ any other modifiers).Are you looking to explore your creative side and try your hand at laser cutting? Whether you’re a seasoned DIY enthusiast or just starting out, there’s no better way to get starte...EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

Two Shot only adds a second projectile at base damage without mods and the Laser Musket's power comes from Six Crank. Just make sure to have a companion hold the rest of your ammo. Time for some ballistic therapy! Nobody's perfect, that's why they put erasers on pencils.Laser Musket Six Crank Capacitor in Fallout 4 is a Weapon Mod. Laser Musket Six Crank Capacitor Information Where to Find/Location. It can be crafted at a Weapons Workbench or found on Laser Musket, and used on other guns of the same type.And it's funny because a six-crank laser musket is one of the strongest guns in the game. I've found only one legendary laser musket in my entire 9 days of game time. It was a staggering laser musket. ... But crank up the laser musket 6 times and go for a critical head shot and it hurts. Both are fun late game guns.Defiant sounds good since a laser musket only fires one shot, but I hear it's broken and doesn't increase damage at all like it should. ... its good for a while. think of the cranks up to six cranks. its basically your best laser sniper rifle though each crank takes a 1 ammo so six cranks is six ammo. although not laser the gauss rifle is best.That's what I'm wondering. If every crank counts, I'd be pretty nicely tanky with a 6-crank. If only the initial crank counts, it'd still be fairly useful for one second of Uber defense after each shot. Would likely at least save me now and then with the one crank, but with six I'd be able to get a bit more offensive.Getting a sneak critical on a six crank shot of an Instigating Laser Musket should ruin most enemies "I'd rather betray the world than let the world betray me." -Cao Cao. Vimniepayne (Topic Creator) 4 years ago #3. Thanks! I really wanted to spend my points in gunslinger, so that crank helps.

EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long … A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.

The Laser Musket Is So Underrated. Seriously, I'm a level 22 and I got the six crank by taking back the castle, and I can one shot almost anything I come across. I'll normally use it for entry frags (Downtown Boston encounters) or taking them out from a distance really quickly (defending a settlement, Skinny Malone's vault, ECT.)EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long … Yes. Found a Two-Shot Legendary Laser Musket that I use as a Sniper Rifle. With a Six Crank mod and the sneak perks it can take legendary foes with just a single hit. I love pointing out the sound design here. That aggressive humming sound when its charged is so cool and the different sounds based on how much its charged. Single crank is barely more than a laser rifle but a fully charged 6 crank laser musket sounds like an angry thunder rolling through the commonwealth, echoing around.With Science 4 and Gun Nut 4, you can craft a six-crank "receiver" for your laser musket. Idiot Savant with 11 INT (Bobblehead) gives you more overall XP than with 1 or 2 INT. You can also hit up Arturo Rodriguez in Diamond City, or KL-E-O in Goodneighbor; they sometimes have six-crank laser muskets for sale once you're past level 40 or so. 2 ... The musket is great for initiations but less effective in a prolonged engagement -- unless you can duck behind cover to do so, it takes much too long to reload all six cranks, and it won't ever load more than one crank in VATS. In the early game it is indeed beastly, but as others have pointed out, it uses a lot of ammo. EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …A place to discuss the lore of the Fallout universe. The Laser Musket may just be one of the most practical weapons in the series. In game, most people dismissed the Laser Musket as being slow and using up too much ammo. While that's true, when it cranks up all the way, it is incredibly powerful, outmatched by very few weapons.NPC and laser musket capacitors. As in, if you give a companion a six crank musket will they use all six cranks, just one, or varying amounts for different enemies? This thread is archived. New comments cannot be posted and votes cannot be cast. 1 comment.EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …

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Fallout 4 +. The four crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 1 of the Science! perk to craft. The four crank capacitor raises the crank reload maximum of a laser musket to four. This is the first capacitor for the laser musket that requires the Science...

Basically you just need Rifleman, Bloody Mess, Quick Hands, and Science in case you wish to modify it’s bracketed slots. 4. Silberzahntiger. • 6 yr. ago. Better Criticals might be nice as well. Not sure if all 6 shots get the crit bonus but its more dmg in any case. 1. I have a Tactical Six-Crank right now (which is just the four-crank from ... I don't think the reduced ammo capacity thing is accurate. You can get a six-crank long barrel laser musket. If you're not taking science, figure on finding mods within a few levels of the level required for the corresponding perk. So if a six-crank is level 28 for Science 3, then maybe by the early 30s.Nov 3, 2016 · The Laser Musket is a new weapon introduced in fallout 4. It is reloaded by cranking it by hand and can be modified as can be seen by Preston Garvey's scoped Laser Musket. Up ... I took two identical short laser muskets, attached a six-crank capacitor to both, used the console to give one of them the Two Shot prefix, and spawned an ancient behemoth as a target. I took a torso shot with each one (without critical hits or sneak attacks) with a fully-cranked capacitor, reloading in between so that I could see how far the ...While watching my friend play It looked like a fully charged shot would do the full 110 damage while if the shot was only 50% charged it would only do 55 damage. For the Laser Musket from what I've seen in videos and questions online it looks like each crank increases the amount of damage by 100%. So each crank increases the damage by 30.I have 350 cells in my inventory, I crank the musket twenty times, when I fire, it will spend all 350 cells in my inventory at once. Yes it does deal 350 cells of damage, but it uses ALL of them at once. And of course there's the automatic musket from the minuteman ending but that's more like constant single fire for 20 shots max, so idk.The six crank capacitor is a weapon mod for the laser musket in Fallout 4. It requires at least rank 3 of the Science! perk to craft. The six crank capacitor raises the crank reload maximum of a laser musket to six. Found in the Castle armory. 3 crank laser musket. Only deals with the enemy damage resistance once. Has a much larger number to be multiplied by sneak attacks or crits. I have a 4 crank laser musket. I have NO combat skills but two ranks of rifleman. When I use a critical headshot in vats on a POWER ARMOR Raider, it's a one hit kill. Now, let's compare top end upgrades.

Wait until you find that automatic musket. Sturges gives you one if you beat the game with the Minutemen but it's possible (barely) to get one from random drops. The automatic laser musket has to be the second most fun gun to use in the game (first is the Broadsider). Yeah, it depends on playstyle for the two. I would use a Gauss if I were going stealth but a laser musket with crits because the Gauss needs to be charged to do the total damage displayed and iirc that doesn't occur in vats. But crank up the laser musket 6 times and go for a critical head shot and it hurts. Both are fun late game guns. The new Looney Tunes USA features these great rides and attractions: Wile E. Coyote's Grand Canyon Blaster – Six Flags' 12th coaster provides thrills for kids and … In a six man rifle team it would be a good compliment to have a six crank model for those instances the team comes across a Deathclaw or more tanky adversary, provided the other five on the team are distracting the Deathclaw so to speak. In FO4 an ideal and flexible six man rifle team in my opinion would be: Six Crank Laser Musket. Instagram:https://instagram. how many seasons is tokyo ghoul By Shamar Walters. Laser beams targeted six aircraft flying in Arizona, California and Texas on Thursday night, officials said, just one day after more than 20 … Im not a fan of the laser musket for any use. As a sniper, youll be lucky to get 2 shots off (assuming its six crank) before the baddies are on top of you. Id rather have the higher rate of fire of a laser rifle, personally. Plus, im pretty sure the musket will be heavier. walmart zion crossroads va Historically, it took an average of 20 seconds to load and fire a smoothbore blackpowder musket. Load times for muskets varied by weapon type, the use of prepared cartridges, and t...That drop has been incredibly fun-now that I'm 40+levels higher on that character, with my rapid LM upgraded to a six-cranker, I use it for almost everything, and I've not been … is international fellowship of christians and jews legitimate A 2 shot variant of either one only adds the uncranked/uncharged and unmodified damage for the second shot so usually the Gauss ends up stronger. A 2 shot six-crank only adds a single crank on the second shot. Adding a fully charged Gauss shot and an uncharged Gauss shot is more damage than a six-crank Musket adding a second shot at one crank. hilarious corny jokes But in reality, the best way to optimize a 6 crank laser musket's use (especially a high damage 2-shot version) is engaging enemies in VATS; when you crank it all the way and go to VATS it will only use 2 of the six charges per shot, meaning you get 3 shots before having to crank it again; this is particularly handy when you're sniping at mid ... Sci-fi. Fallout. The laser musket is a weapon in Fallout 4, Fallout 76 and Fallout Shelter. The laser musket is a homemade, heavily-modified version of a laser rifle and the signature weapon of the Commonwealth Minutemen. The most distinct feature to the laser musket is the hand crank used to prime a shot by... cracker barrel fort lauderdale EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long … weather in whitehall pa Getting a sneak critical on a six crank shot of an Instigating Laser Musket should ruin most enemies "I'd rather betray the world than let the world betray me." -Cao Cao. Vimniepayne (Topic Creator) 4 years ago #3. Thanks! I really wanted to spend my points in gunslinger, so that crank helps.Acidosage. • 2 yr. ago. Laser Musket is fundamentally a better sniper rifle but tbh, in a game like Fallout 4 where you might be using one weapon for hours and hours, you want it to be a fun one, so I pick Hunting Rifle because the crank is annoying and the musket is less satisfying to fire, especially sound wise. 7. chipotle restaurant coupons The two-shot bonus is applied to each crank and not just the first crank, right? So a two-shot six-crank musket deals 6x current damage + 6x base damage, rather than 6x current damage + 1x base damage? Sorry if I'm being redundant. Just trying to make sure I've been understanding the correct way it works or if I've been incorrect the whole time.For sneak sniping, top is Gauss Rifle, next is .50 sniper rifle, no other way around it. Although a fully modded (overcharged capacitor, improved sniping barrel, improved beam focuser) laser rifle isn't bad too. Which legendary prefix is best for sniping is another question altogether. Most probably it's "instigating", a few others aren't bad also.If you’ve ever experienced the frustration of turning the key in your car’s ignition, only to have it crank without starting, you’re not alone. This issue, commonly referred to as ... angelina's ristorante ogunquit maine Wait until you find that automatic musket. Sturges gives you one if you beat the game with the Minutemen but it's possible (barely) to get one from random drops. The automatic laser musket has to be the second most fun gun to use in the game (first is the Broadsider).Jan 22, 2021 · Quite a few people. A fully upgraded laser musket has one of the highest damage in the game and is one of the best sniper weapons with a damage output that surpasses the Gauss Rifle. In fact it takes a fully upgraded and silenced Gauss rifle with supporting perks to out damage a 6 crank laser musket. outage center consumers energy A non legendary laser musket shows either 30 or 32 damage per shot depending on how you craft it's parts. A 2-shot laser musket shows 60 or 62 damage. i.e. The 2-shot adds 30 to the base damage of the musket. Given those stats I don't think there's any way the software could calculate a laser musket as only one of the cranks at 62 damage. ojibwe tattoo EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …That damage is basically x4 when max cranked. Each time you crank your weapon, it becomes x times more powerful. So if you crank the 2 crank twice, then it'll do 32x 2 damage. If you crank the 4 crank one 4 times, it'll do 32 x 4 damage. You can get up to a 6 crank musket. They're awesome sniper type weapons. blackening box office EDIT: For the record, I'm RPing a little bit, so I don't see it practical to carry around every different type of weapon out there. I'm trying to limit it to a Medium-ranged weapon, a Close-ranged weapon, and a Long-ranged weapon. Currently, it's Short Laser Rifle for Medium and Scatter Laser Rifle for close. Musket and Laser sniper are competing for my long …The Laser Musket Is So Underrated. Seriously, I'm a level 22 and I got the six crank by taking back the castle, and I can one shot almost anything I come across. I'll normally use it for entry frags (Downtown Boston encounters) or taking them out from a distance really quickly (defending a settlement, Skinny Malone's vault, ECT.)That is how they work. They can go as high as a six-crank but you have to press reload once per crank. Each crank adds more power into the shot. So you can fire with a single crank between shots and do just fine, but if you want to maximize your Sneak Attack damage keep cranking the weapon to the max and then fire.