Guardian build kotor.

Scout/Guardian build. I'm looking for some feedback and help for filling in the holes. More STR less INT. You don’t need more than 8 or 10 int depending on how much you want to min max. 10 and you can max both repair and persuade (if waiting til Jedi) I believe. Then put extra into STR since you’re a guardian.

Guardian build kotor. Things To Know About Guardian build kotor.

18 dexterity for an Obi-Wan build (Scout/Guardian build Light Side) KOTOR 1. I want to play a scout/guardian and I want my defense to be as high as possible for this build so I can wear robes early on and not armor, my strength will be a 10 or 12 cause I'm not worried about dealing damage like that since I can customize my lightsaber to do that ...1. Reply. Animore • 2 yr. ago. 8/12 scout/guardian is a good traditional build, nothing wrong with it. Most people only save levels so that they can get some extra force powers, which if you're going as a guardian you'll be using melee primarily anyways so it doesn't matter too much. I will say that I think you're going a bit over-the-top ...Prob go lvl 7 scoundrel. TWF, master critical build (two 1handed ls, keen main hand and maybe utility or keen shortsaber). Stasis. Light side, qel-droma/saresh. CNS str. Implant feats for str. Maybe DS for ragnos gauntlets n str buffs. Could run a guardian, but I like the immunities and extra fp. Str equipment. Oh and 14 con (edit)Jedi Guardian: As aforementioned this is the melee fighter of Kotor 1. Their unique skill is the Force Jump ability which will allow you to Jump to a target far away at the start of combat. It doesn't always work but it's nice when it actually does. Guardians also get 10 Vitality and 4 Force per level. I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc).

DS Scoundrel 7/ Guardian 13. This is a guide for my new favorite Dark Side build in SW:KOTOR1. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my opinion. It trades a bit of debilitating power for even more melee damage. English isn't my primary language so don't be surprised if ...A Guardian with 10 WIS&CHA will gain 4 FP per level. BAB is +1 at Lv.1. Progression: +1 Every Lv. (20 Total) BDB is +2 at Lv.1. ... Skills were also useless in KOTOR 1 (aside from Persuade and Repair if you want to unlock HK-47's memory early) so I tend to go low INT. STR is almost always a given if you plan on using lightsabers, as …

The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit level 7, hold off on any further leveling until you become a Guardian in order to maximize the number of feats you’ll get. Alignment ...Dec 27, 2021 · An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me...

The key part is choosing Jedi Watchman/Sith Assassin as the prestige class. Before that, you can stsrt with Jedi Sentinel for general melee and skills (much more important in KotOR II), or Consular for casting stunning powers again. Feats. For obvious reasons, Master Two Weapon Fighting is required. If using DEX, get the Finesse: Melee Weapons ...Light-side Jedi Assembly Guide. By RED MIGHTY MORPHIN POWER RANGER. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. 5.You get 40 force points right off the bat when you become a Jedi, plus the 4 for the initial level in Guardian for a total of 44. The Force Speed line all cost 20 points while the Valor line costs a base of 20, becoming more expensive the more dark aligned you are (up to 35 at maximum dark) or cheaper the more light aligned you are (down to 10 ...I've played this build quite a few times, and IMO the amount of feats lost is overstated, at least when it comes to the final build. You still get 10 feats total, which is enough to get master two weapon fighting/dueling, a mastered attack feat, and still have left 4-5 over for weapon focus/specialization and toughness/implants.

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As a parent or guardian, one helpful thing you can do to get your kids ready for adulthood is to teach them how to save money. Another great way to help financially prepare them fo...Any additional powers are just gravy. Your pick your prestige class based on if you want Sneak Attack burst damage or consistent damage and bulk. The reason Consular gets recommended is because it is the only starting class with a useful set of innate feats. They also finish off their power selection by level 15.KOTOR 1 scoundrel/guardian build. KOTOR 1. Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and force powers do you recommend?Also, with force powers, you can take advantage of that sneak dmg on regular hits too. Sure, a solider/guardian is the optimal choice, but scoundrel/guardian has some great potential dmg output. Also, scoundrel/consular is great for force powers, but vp and feats sucks, Guardian offset scoundrels weakpoints. Thanks for advice on weapons though ...Another thing, guardians force jump pairs well with sneak attack. At least in k1, I was often one shotting whole rooms with a scoundrel/guardian due to force jump proccing sneak attack. I would recommend a high wisdom build for a guardian -> W/A. Crowd control is great for sneak attack.A letter of permission to travel or a child travel consent form is vital whenever you are traveling with someone else's child or teenager. Years ago, while we were guardians of her...

RELATED: Star Wars: Knights Of The Old Republic 2 - Best Planet Order. Sentinels are the "jack of all trades," so to speak. They combine many of the strengths inherent in the Guardian and Consular ...Technically, 2-handed is better. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the ...In this video, you can see how to walk through the whole Star Forge on max difficulty playing as Jedi guardian or as I call that Revan build. You are strong ...Women with a little hair on their chin or upper lip can feel like there’s something wrong with them—but it’s actually pretty common. Mona Chalabi writes at the Guardian that even t...Soldier/Guardian 8/12 (this is hands down the best leveling variation) While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. More mundanely, 8/12 for a Guardian is where the Scout gets Implant 3 and better feat ...Overview. Feats are gained based on class levels. Soldier 20 gains 18 feats (Carth, Canderous). Other classes gain 7-11 total. Scout 2/Guardian 18 gains 11 feats. Scout 2/Consular 18 gains 9 feats. Scout 2 gains Flurry and Implant 1 for free, which is why it is generally the optimal choice.

The most overpowered build in the game is generally considered to either be Sentinel/Consular->Weaponmaster/Marauder or Consular->Assassin/Watchman. Sentinels are much better than guardians who only receive one additional feat by level 15, while sentinels gain status effect immunity and amazing skills.

Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ...In the original game, you wouldn't. Scout/Sentinel are skill-oriented classes, and skills don't mean shit in KOTOR. Everything you ever need to do you can either have a companion take care of, bash open, or force persuade your way through. At most you need a couple points in persuade and treat injury, with maybe a few token nods to demolitions ...The Guardian UK is a renowned news organization that has gained widespread recognition for its unique editorial approach. With a commitment to independent journalism and a focus on...In this digital age, the newspaper industry has faced numerous challenges. Many print publications have struggled to adapt to the online landscape and maintain their relevance. The... Important Feats would be Flurry line, Heavy Armor (for the Darkside mask) Two Weapon Fighting then whatever you want. Force Powers would be Speed line, at least Energy Resistance, the AoE Drain HP then whatever else. Also remember to reach max Dark Side ASAP and stay that way for the extra 1-8 damage bonus. 3. Enlight89. KOTOR Jedi Guardian Build Guide REMASTERED - YouTube. Gaming Your Own Way. 4.97K subscribers. 919. 46K views 2 years ago. ...more. An updated and …The Sith Juggernaut. Jedi Guardian – Sith Marauder. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Low Int means you´ll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. Wisdom will comes in use for few of those Dark Side Powers this character has.A build, designed to take down Malak in a single turn. This is completely doable, provided the following two conditions are met:1) You attack him from behind...

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Short and sweet: The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master … Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest. It's a bad Battle Meditation. +2 Defense at Level 1. The other prestige classes also give +2 Defense at Level 1. The Defense growth is slower than that of your base or other prestige classes. About the only justification for the Master class is that you try to maximize your WIS score. Now, while it comes more naturally for a Consular/Master ... Nearly all of Google's "right to be forgotten" requests have come from normal citizens trying to protect their privacy, according to a new report from the Guardian. By clicking "TR...Prob go lvl 7 scoundrel. TWF, master critical build (two 1handed ls, keen main hand and maybe utility or keen shortsaber). Stasis. Light side, qel-droma/saresh. CNS str. Implant feats for str. Maybe DS for ragnos gauntlets n str buffs. Could run a guardian, but I like the immunities and extra fp. Str equipment. Oh and 14 con (edit)Need help with a good Jedi Guardian build (KOTOR 1) Going to begin a playthrough where I'll play as a Guardian.Would appreciate help with starting attributes/class and feats/powers to add as i play. Archived post. New comments cannot be posted and votes cannot be cast. I recommend the "Character Build Suggestions" section in the Compendium. For ...Prob go lvl 7 scoundrel. TWF, master critical build (two 1handed ls, keen main hand and maybe utility or keen shortsaber). Stasis. Light side, qel-droma/saresh. CNS str. Implant feats for str. Maybe DS for ragnos gauntlets n str buffs. Could run a guardian, but I like the immunities and extra fp. Str equipment. Oh and 14 con (edit)Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...The Guardian UK is renowned for its comprehensive coverage of global news and current affairs. As one of the most respected newspapers in the world, The Guardian UK has built a str...The moment your new baby comes into your arms, a whole new set of emotions rushes in—pride, joy, wonderment, fear, and, yes, guilt. Because everything you do or don't do as a guard...My go to build for KOTOR 1 on the hardest difficulty.Build:Scoundrel 7/Guardian 13Starting attributes:STR 14 +2 (all remaining 5 attribute points were invest...

KOTOR 1 scoundrel/guardian build. KOTOR 1. Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and force powers do you recommend? This guide explains the best builds for Guardian DPS disciplines in SWTOR that are optimized to perform extremely well in solo content. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use against trash mobs!Basic Companion Build Guide. A guide for new players setting out a basic path for developing each companion. Covers attributes, skills, feats and powers. Also what equipment, weapons and armour to look for for each of them. WARNING: contains some spoilers.Instagram:https://instagram. ga dept gas tax refund KotOR II has a somewhat deeper and more complex character building system than KotOR with more feats and advanced crafting/upgrading, but the combat is mostly the same mechanically. Your build does most of your work for you, assuming you've got the basics down - use the right buff / debuffs against the right enemies, and use a weapon/force ...Greetings. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a ... lab safety rules crossword puzzle answers Go to kotor r/kotor. r/kotor. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* ... I always viewed him as a Jedi guardian, aka a sword master. So I ... vizio tv keeps updating and restarting That is very low impact compared to the DS Guardian, which gives 1d8 damage, worth 2.5 feats (2.5 Weapon Specialization), but that is very much underselling damage, which is much rarer than Attack. The Consular's Master Force Focus is roughly worth 8 attribute points, or 2.6 times the DS Sentinel's mastery in value - and the LS Consular still ...18 dexterity for an Obi-Wan build (Scout/Guardian build Light Side) KOTOR 1. I want to play a scout/guardian and I want my defense to be as high as possible for this build so I can wear robes early on and not armor, my strength will be a 10 or 12 cause I'm not worried about dealing damage like that since I can customize my lightsaber to do that ... hallelujah lyrics by kelley mooney So I've played this game a fair bit, but never tried this build. I tried it out recently, as follows LS, 7/13 Scoundrel/Guardian Stats: Str 15 (+5) Dex 12 Con 12 Int 14 Wis 10 Cha 14 Feats: 2WF, Crit, Implant Skills: Persuade, Demolitions, Stealth I like Int 14 for fun with skills, though if I was minmaxing I would probably go lower. Anyways, the build beat the game pretty easily, but I had a ... jennifer jelani 1.1K. 69K views 4 years ago. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going …With Scout 8/Guardian 12, you have 13 powers to work with. Since you are playing LS, this makes the focus go towards buffs, and certain key powers against Malak . Minimally, all 3 powers of Speed and Valour. Speed to add attacks, Valour to boost your stats and skill checks in Persuade and repairing HK-47. mrballen shorts Yes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...CHA - 14. 1: Jedi Guardian(1): Class Skill Computer Use. 2: Jedi Guardian(2): Weapon Focus Blaster Pistol. 3: Jedi Guardian(3): Two-Weapon Fighting. 4: Jedi Guardian(4): … mcduffie environmental education center Jedi Guardians gain the Force Jump feat automatically. This feat allows them to instantly close the distance and attack an opponent within 10 metres. Jedi Guardians …1. Reply. Animore • 2 yr. ago. 8/12 scout/guardian is a good traditional build, nothing wrong with it. Most people only save levels so that they can get some extra force powers, which if you're going as a guardian you'll be using melee primarily anyways so it doesn't matter too much. I will say that I think you're going a bit over-the-top ... 8 quarts to cubic feet I'm trying KOTOR 1 for the first time, because I love SWTOR. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. Soldier → Guardian, Dueling, taking all the defensive feats (Toughness, Conditioning, Jedi Defense), pumping DEX for the Defense bonus, etc. Deprioritizing / ignoring STR and the DPS Feats (Flurry, Two Weapon, etc). calories in a culver's concrete mixer KOTOR 1 scoundrel/guardian build. KOTOR 1. Replaying KOTOR 1 for the 4th or 5th time (God I love both of these games!) I typically play soldier/sentinel or soldier/consular. I read that scoundrel/guardian is really OP if done right. What stats, feats and force powers do you recommend? JarOfTach 11 years ago #2. Soldier-Guardian is easily the strongest pure fighter you can get with the class combinations, and it's going to net you the most Feats. I would recommend saving one level on Taris, though, and switching to Guardian at Lv. 7, so you wind up with an even 14-14 Feat/Power split. For attribute allocations, I would ... hailey kinsel height and weight For a guardian you want high strength, constitution, and maybe Dexterity. If you're playing dark side you probably won't need charisma or persuade because you can usually scare it put of people, but light side might want some. For your combat take 2 weapon fighting, and flurry. When you get force powers, take burst of speed. 898287 cvs This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful … Intelligence at 8 or 14 should be only options with that build. And then can top of dex/con to your preference. Level 5 is a good sweet spot to hold soldier level. You get an extra feat (compared to 4, and 2 more for holding at lower levels) which is enough to get every damage and implant feat + 2 toughness and 1 leftover for an extra toughness ... Only the darkside Guardian's bonus is useful for this build, with +1d8 of damage. BUT, if you were to go darkside Guardian then specialise into Sith Marauder, you would still only get +1d8 of damage and not 2d8, whereas dark Sentinel into Sith Assassin will give you a total of +6 DEX.